Higher levels increase effectiveness as well as the chances of success of the missions. A large amount of experience is gained with a successful mission while a failure only gives a smaller amount of experience and no special rewards. A Team earns experience depending on the difficulty of the mission. However, if a Team is retired, the cost of recruiting a new one will decrease in line with how many Teams are active.Ī fresh Strike Team starts at level 1 and can be increased to a maximum of level 20 by earning experience after each mission. Retiring a team does not give any sort of resources back or bonuses. Existing teams can be retired to make way for fresh teams. One Strike Team is available at the beginning but another 5 teams can be recruited for an increasing cost of Mission Funds, up to a maximum of 6. The composition of the team is purely aesthetic and has no impact on the chances of success of the mission. Their default naming convention is based on the NATO phonetic alphabet, though they can be renamed from the APEX HQ app. Rewards: Collect rewards to support colonization effort.Įach Strike Team is randomly composed of agents from multiple species from the Milky Way.Missions: Dispatch and debrief Strike Teams on missions.Teams: manage Strike Teams composition, traits, and equipment.Three menus can be accessed from the Strike Teams console:
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